AP
Ability Points spent on upgrades in a level-based model.
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A quick-reference lexicon for the ideas behind the action. Search a term, then follow it back into the field guide.
15 TERMS
Ability Points spent on upgrades in a level-based model.
Chosen physical race form.
Active-or-passive compatibility.
Character level at which an ability becomes accessible.
Free permanent Body or Class choice; not an extra slot.
Microscopic, programmable particles that work together like three-dimensional pixels. In the AlterNet, they can form objects, environments, interfaces and system effects. Technology and abilities determine how they are used.
A personal device, often shaped like a thin transparent card, used for communication, information and services across connected worlds. It can also carry AlterNet character data.
A special choice for the same Soul field.
Effect strength rises through Minor, Moderate, Major, Massive, Monstrous and Maximum. Mythical is a rarer step above Maximum when an ability allows it. These words describe potency; the ability and its rules determine the actual result.
A spiritual build choice independent of Body.
A system display that can be summoned to view character information, manage available loadout choices and access menus. Its visible presence also lets others see that someone is using the interface.
A qualifying free starting ability level, never beyond level 7.
Specialization shaping a Class’s contribution and access.
A numbered multiverse identity, not an ordinary Race Soul.
Passive-only compatibility.
The Guide is an optional companion. Follow the fiction at your own pace.