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CLASS / PLAYSTYLE

Wizard

Wizards prepare spells from a Spellbook before a match.

Resource · Mana Intelligence · Blue
Wizard adult man reading a book while guiding a luminous geometric spell. Interpretive illustration.
Original interpretive art · not a canonical character portrait

Specialization paths

These are the paths listed for Wizard. Selecting a path does not grant every alternative. Requirements still apply.

Arcane Wizard

pure magic and bounded time manipulation (Intelligence)

Pure magic damage and time manipulation.

Elemental Wizard

fire/frost destruction (Intelligence)

Fire/Frost destruction.

Storm Wizard

mobile wind/lightning casting (Agility)

Mobile lightning/wind mage.

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2Fire BoltCast a focused bolt of fire from the prepared repertoire.
4Frost NovaRelease a close-area frost burst to control nearby opponents.
5BlinkTeleport a short permitted distance to reposition.
6FireballCast an explosive area spell at a valid destination.
8Polymorph / InvisibilityChoose an eligible transformation-control spell or a concealment spell.
9Arcane MasteryAmplify spells through advanced preparation and control.
10Meteor / Time WarpChoose an ultimate falling strike or a bounded time-altering spell.

In the story and on the track

Wizards prepare spells from a Spellbook before a match. Mana limits a kit that combines damage, control, mobility, and utility. Wizard players arrive with an opinion about preparation. Some annotate every encounter in a Spellbook; others swear by the same dependable selection until a rival finally forces a revision. Arcane Wizards pursue the elegance of magic and time, Elemental Wizards the force of fire and frost, and Storm Wizards the freedom of moving with wind and lightning. A full Mana pool feels like possibility, but the pleasure lies in choosing the spell that makes preparation pay off.

Resource rhythm

Wizards have a large Mana pool that limits their spellcasting. They prepare spells from a Spellbook before a match.

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.