Specialization paths
These are the paths listed for Paladin. Selecting a path does not grant every alternative. Requirements still apply.
Arcane Smiter
holy/arcane casting (Intelligence)
Holy/Arcane caster hybrid.
Fortress Paladin
pure defense (Stamina)
Pure defense.
Righteous Paladin
melee damage (Strength)
Melee damage dealer.
The class toolkit
Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.
| Level | Ability | In practice |
|---|---|---|
| 2 | Judgments | Deliver a holy judgment and build the Paladin's combat rhythm. |
| 4 | Blessings; Cleanse | Bless an ally or remove an eligible harmful condition. |
| 5 | Favor's Reprieve | Spend Divine Favor on a specialization-appropriate holy effect. |
| 6 | Consecration | Hallow an area to apply holy pressure within it. |
| 8 | Divine Shield | Raise the Paladin's protective bubble against incoming danger. |
| 9 | Guardian of Ancient Kings | Call the guardian avatar to reinforce the Paladin's holy role. |
| 10 | Aura Mastery | Bring the Paladin's established auras to ultimate strength. |
In the story and on the track
Paladins combine Seals, Judgments, Blessings, and Auras. Combat and healing build Divine Favor, which supplements Mana for stronger abilities. Paladins make their commitments visible. A familiar Aura gathering around the party, a Blessing offered before the push, or a Judgment delivered at the turning point gives teammates something to rally around. Fortress Paladins make protection their calling; Righteous Paladins carry that conviction into melee; Arcane Smiters express it through spellwork. Players choose their emblems and rituals with care, turning repeated acts of defense and healing into a recognizable presence.
Resource rhythm
Combat and healing generate Divine Favor. Favor pays for powerful abilities alongside the class's Mana use.
How it fits a build
Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.
