Specialization paths
These are the paths listed for Merchant. Selecting a path does not grant every alternative. Requirements still apply.
Buyer
rare item sourcing (Charisma)
Sourcing rare and powerful items.
Trader
economic warfare and prices (Intelligence)
Manipulating enemy economy and prices.
Vendor
fortified shop and steady supplies (Stamina)
Fortified shop providing steady supply.
The class toolkit
Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.
| Level | Ability | In practice |
|---|---|---|
| 2 | Mobile Stall | Open the mobile shop and offer goods from inventory. |
| 4 | Preferred Supplier | Source improved goods through the Merchant's supply network. |
| 5 | Trade Specialty | Apply the selected Buyer's, Trader's or Vendor's commercial technique. |
| 6 | Price Signal | Influence the local market through a planned commercial maneuver. |
| 8 | Economic Pressure | Spend commercial advantage to disrupt an opponent's match economy. |
| 9 | Master Merchant | Passively improve the shop's commercial effectiveness. |
| 10 | Market Crash | Trigger an ultimate disruption of the match's trading conditions. |
In the story and on the track
Merchants use Gold and Inventory to supply players and influence the match economy. Their shop can be mobile or fortified. Merchants know that a team can lose a contest before it runs out of courage: it can run out of supplies. Buyers build reputations for finding the unusual item, Traders watch the enemy economy with interest, and Vendors make a fortified shop feel like a dependable landmark. Players remember favorite merchants by their displays, their patter, and the moment a battered party reached the counter with just enough Gold to keep going.
Resource rhythm
Gold pays for goods and economic effects. Inventory records what the Merchant has available to stock and supply.
How it fits a build
Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.
