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CLASS / PLAYSTYLE

Card Mage

Card Mages play cards from a deck through a managed hand.

Resource · Mana, Hand, Deck Intelligence · Blue and White; check each ability
A hooded Card Mage holds a fan of cards as a luminous wolf-like familiar emerges from a glowing card portal.
Original interpretive art · not a canonical character portrait

Specialization paths

These are the paths listed for Card Mage. Selecting a path does not grant every alternative. Requirements still apply.

Gambler

chance and high-risk plays (Dexterity)

High-risk, high-reward plays manipulating chance and probability.

Collector

deck-building synergy and mid-match deck changes (White)

Masters of deck building and synergy, swapping decks mid-match.

Cardslinger

charged card projectiles (Intelligence)

Throws charged cards as magical projectiles.

The class toolkit

Named progression abilities are part of the class pool. Level gates are not extra ability slots. Selected-path, resource, and activation requirements still apply.

LevelAbilityIn practice
2MeditateCenter the hand and prepare the deck's basic draw-and-play rhythm.
4Predictive ShuffleReorder the next portion of the draw to prepare a tactical hand.
5Gamble; Charged CardRisk a card-based play for greater payoff or charge a card for a magical attack.
6Scroll RackSearch or exchange available cards to improve the current hand.
8All In; TutorCommit the hand to a decisive play or seek a specific available card.
9Deck MasteryExpand hand management and recover cards through practiced recursion.
10Infinite Scroll / Legendary DrawChoose an ultimate recursion sequence or a decisive legendary draw.

In the story and on the track

Card Mages play cards from a deck through a managed hand. The deck theme determines the available effects, and Mana pays for plays. Card Mages linger over deck cases the way other players admire blades. A favorite card acquires a history: the desperate draw that saved a match, the combination a rival still refuses to forget. Gamblers lean into that uncertainty, Collectors curate answers, and Cardslingers put flair into the release. At the table or on the track, the visible Hand tells only part of the story; the player must know what remains in the Deck.

Resource rhythm

Mana pays for cards. The Hand contains cards ready to play, while the Deck supplies the pool to draw from. A deck's theme determines its contents.

How it fits a build

Class and Spec each occupy one of the four core ability slots. Six stat slots complete the ten-ability layout. Class progression abilities are slot-free and level-gated; selecting a path does not automatically grant every alternative path. Costs, targets, timing, and access requirements still apply.

Keep exploring.

Return to the stories.

The Guide is an optional companion. Follow the fiction at your own pace.